Hello,
One month ago I discovered OpenFlipper and I started working on a plugin.
I am currently striving for adding a new scene viewer and I wish you could
help me since I am having some difficulties.
Here are the features I want to implement that give me troubles:
My plugin can open a new popup window which shows a 2D-planar-view of the
3D-mesh currently loaded in the main OpenFlipper's viewport.
In this popup, the user is provided with some features already available in
the main Openflipper's viewport such as zoom/pan and pick.
Actually, I digged into OpenMesh's Core and CoreWidget source code to check
the main viewport's display and try to adapt it to my plugin.
At this point, I am trying to copy the main scenegraph's structure and to
create another scenegraph, handled by my plugin so that my plugin doesn't
mess with OpenFlipper's own scenegraph.
I am wondering if I am currently heading in the good direction or if it's
possible to achieve my goals by the mean of adding nodes in Openflipper's
main scenegraph, or any other way you could indicate me.
Thanks for your help!
William Chu
Hi,
I'm working with openFlipper and primarily using obj data files, but I was
hoping to use the OpenMesh format to store a few simple vertex wise
properties. I've found that OpenFlipper will successfully write an integer
vertex property to a .OM file, but does not restore the properties on load.
Does anyone have an idea where I might be going wrong, or if this might be
a bug?
Thanks,
David Lane
The two methods, updateFromLocal & updateFromGlobal are stated to propagate
the changes in coordinate system and also able to keep intact child nodes.
They are both protected and as far as I am aware can't be directly called
via something along these lines,
Pose* pose...;
int currentJointId.... ;
pose->updateFromLocal(currentJointId) ;
Searching through the openflipper project in visual studio, I can't see
anywhere these methods are called. I presume when I make alternations to
various poses I need to call some method, which will ultimately call these
methods in order to perform the update of the various joints in a skeleton.
Any help much appreciated,
Adam