Hi!
I'm using a custom object type in my OpenFlipper plugin and I wondered
if there is a way to have a single type plugin handle multiple object types?
If not it would be very helpful to add this, as it's a pain to write a
small plugin for each new object type.
Using something like this it should be possible to enhanche
TypeInterface without breaking old code:
virtual bool TypeInterface::supportsType(DataType type)
{
return this->supportedType() == type;
}
virtual int TypeInterface::addEmpty(DataType type)
{
return this->addEmpty();
}
Thanks for OpenFlipper and OpenMesh!
Regards,
Bengt
Hi,
OpenFlipper 1.2 has been released. This release adds a lot of new
functionality to OpenFlipper.
The new plugins in this version are:
- Mesh compare:
Compare distance, normal deviation and other mesh properties
- Primitives Generator
Create various primitives(Spheres, icosahedron, dodecahedron,...)
- PropertyVis
Visualize scalar or vector valued properties on meshes
- Remesher
Adaptive and uniform remeshing
- Render depth peeling
Depth peeling renderer (transparency)
- Render Screen Space Ambient Occlusion
Screen Space Ambient Occlusion renderer
- Height field importer:
Import images containing height fields as triangle meshes
Additionally some new data types have been added:
- Hexahedral Meshes (based on OpenVolumeMesh)
- Splat Clouds
Furthermore a lot of updates and improvements as well as bugfixes have
been integrated. It now builds fine with VS2010 and XCode 4.3 (clang).
For a full list of changes see:
http://openflipper.org/Documentation/OpenFlipper-1.2/index.html
Regards,
Jan Möbius
--
Dipl.Inform. Jan Möbius
Department of Computer Science VIII
Aachen University of Technology (RWTH)
Ahornstrasse 55, 52074 Aachen, Germany
Phone ++49 (0)241 80-21817
Fax ++49 (0)241 80-22899
mailto:moebius@cs.rwth-aachen.de
http://www.rwth-graphics.de