Hej folks,
I try to get OpenFlipper running under MacOS with XCode. However
compilation always fails. I try to compile scheme ALL_BUILD, and in
*fixbundle* in get an error *"Fixup_bundle: not a valid bundle"*.
However I doubt that for debugging it is necessary to create a bundle at
all. Is there a way to supress bundle creation completely??
I use XCode 4.2, CMake 2.8.8 and the latest SVN version of OpenFlipper.
Thanks in advance for your help,
André
Hi!
I'm using a custom object type in my OpenFlipper plugin and I wondered
if there is a way to have a single type plugin handle multiple object types?
If not it would be very helpful to add this, as it's a pain to write a
small plugin for each new object type.
Using something like this it should be possible to enhanche
TypeInterface without breaking old code:
virtual bool TypeInterface::supportsType(DataType type)
{
return this->supportedType() == type;
}
virtual int TypeInterface::addEmpty(DataType type)
{
return this->addEmpty();
}
Thanks for OpenFlipper and OpenMesh!
Regards,
Bengt
I would like to know how to properly create a custom datatype for use
within the OpenFlipper framework.
Currently, I am using a fudged together datatype, basically an inherited
version of an existing data type (SplatCloud). However, it is becoming too
limited for my needs and thus require the ability to properly define a new
datatype.
I have checked the online documentation and there is just a "To Do" place
holder.
Any help would be much appreciated,
Adam