Hi,
I've tried using:
emit updatedObject(-1, UPDATE_ALL)
after performing an operation that updates a number of objects within in the scene.
The documentation implies that this should call updatedObject for all objects, it doesn't seem to work. I'm currently using OpenFlipper 1.2, but I don't see a mention of this in the changelog for 1.3.
Regards,
David Lane
Hi,
this seems to be a bug. I attached a small patch, that should reenable this feature. But you should use the -1 with care, as in scenes with a lot of objects, it get's really expensive. If you know which objects changed, you should always call the update with these objects only.
Please try if it works as expected.
Best, Jan Möbius
On 23.07.2012 23:02, David Lane wrote:
Hi,
I've tried using:
emit updatedObject(-1, UPDATE_ALL)
after performing an operation that updates a number of objects within in the scene.
The documentation implies that this should call updatedObject for all objects, it doesn't seem to work. I'm currently using OpenFlipper 1.2, but I don't see a mention of this in the changelog for 1.3.
Regards,
David Lane
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