I was frustrated last night, because I failed to
integrate libQGLViewer into OpenFlipper. It is just a very
simple example.
Any ideas? Or, If I want to show up a new window with
glutCreateWindow("demo");, where I can draw primitives
using OpenGL. How can I do that?
Thanks.
#include "simpleViewer.h"
using namespace std;
// Draws a spiral
void SimpleViewer::draw()
{
const float nbSteps = 200.0;
glBegin(GL_QUAD_STRIP);
for (int i=0; i<nbSteps; ++i)
{
const float ratio = i/nbSteps;
const float angle = 21.0*ratio;
const float c = cos(angle);
const float s = sin(angle);
const float r1 = 1.0 - 0.8f*ratio;
const float r2 = 0.8f - 0.8f*ratio;
const float alt = ratio - 0.5f;
const float nor = 0.5f;
const float up = sqrt(1.0-nor*nor);
glColor3f(1.0-ratio, 0.2f , ratio);
glNormal3f(nor*c, up, nor*s);
glVertex3f(r1*c, alt, r1*s);
glVertex3f(r2*c, alt+0.05f, r2*s);
}
glEnd();
}
void SimpleViewer::init()
{
// Restore previous viewer state.
restoreStateFromFile();
// Opens help window
help();
}
QString SimpleViewer::helpString() const
{
QString text("<h2>S i m p l e V i e w e
r</h2>");
text += "Use the mouse to move the camera around
the object. ";
text += "You can respectively revolve around, zoom
and translate with the three mouse buttons. ";
text += "Left and middle buttons pressed together
rotate around the camera view direction
axis<br><br>";
text += "Pressing <b>Alt</b> and one of
the function keys
(<b>F1</b>..<b>F12</b>) defines
a camera keyFrame. ";
text += "Simply press the function key again to
restore it. Several keyFrames define a ";
text += "camera path. Paths are saved when you quit
the application and restored at next
start.<br><br>";
text += "Press <b>F</b> to display the
frame rate, <b>A</b> for the world axis, ";
text += "<b>Alt+Return</b> for full
screen mode and <b>Control+S</b> to save a
snapshot. ";
text += "See the <b>Keyboard</b> tab in
this window for a complete shortcut
list.<br><br>";
text += "Double clicks automates single click
actions: A left button double click aligns the closer
axis with the camera (if close enough). ";
text += "A middle button double click fits the zoom
of the camera and the right button re-centers the
scene.<br><br>";
text += "A left button double click while holding
right button pressed defines the camera <i>Revolve
Around Point</i>. ";
text += "See the <b>Mouse</b> tab and
the documentation web pages for
details.<br><br>";
text += "Press <b>Escape</b> to exit
the viewer.";
return text;
}