Hi Jan,

That is exactly my problem and your advice shoots the problem. I have tried QTimer and it works very well.

Danke schön





2012/12/19 Jan Möbius <moebius@cs.rwth-aachen.de>
On 19.12.2012 01:37, Bo Wu wrote:
> Hey all,
>
> I want to do some simulation on meshes using OpenFlipper. Now I
> encounter a problem. In the simulation, I want to update the scene every
> step. The pseudo code like
>
> /********
> func()
> {
>     ...
>     Loop:
>          do something about the mesh (object);
>          updatedObject();
>          updateView();
>    EndLoop
> }
> ********/
>
> But actually it only shows the  final view of the object for the whole
> process. I want to view the whole process of the simulation. How can I
> do with that? Would you please give me some advices?
>
> Thanks
>
> --
> Best regards,
> Bo Wu

Hi,

i guess your loop is in one function inside your plugin.

The problem is, that you never return control to the Qt Mainloop where
the view updates are executed, as you stay in your loop.

The easiest way would be to create a QTimer in your plugin, that fires
at your desired frame rate and calls a function, only containing the
internal part of the loop. That way, the core will have the chance to
update the scene in between.

BTW, you can omit the updateView call. updatedObject already takes care
about the view update.

Best,
Jan Möbius


--
Dipl.Inform. Jan Möbius
Department of Computer Science VIII
Aachen University of Technology (RWTH)
Ahornstrasse 55, 52074 Aachen, Germany

Phone   ++49 (0)241 80-21817
Fax     ++49 (0)241 80-22899
mailto:moebius@cs.rwth-aachen.de
http://www.rwth-graphics.de
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--
Best regards,
Bo Wu