Dear all,
I get it done by:
 PluginFunctions::setDrawMode(ACG::SceneGraph::DrawModes::SOLID_POINTS_COLORED_SHADED);

thank all the same, btw, it there an easy way to write OpenGL code within customized Openflipper plugin? Sorry for bothering others.

Best Regards,
Xianyong Liu.


2013/4/3 ÁõÏÈÓÂ <xyliu80@gmail.com>
Dear OpenFlipper,
 I hope you are well. Could I propose a small question:
Right click on a mesh, which was loaded onto the scene, we can manually change the visualization mode. I wonder how to realize it in code, no by physical manipulations.

Best Regards,
Xianyong Liu.