The two methods, updateFromLocal & updateFromGlobal are stated to propagate the changes in coordinate system and also able to keep intact child nodes. They are both protected and as far as I am aware can't be directly called via something along these lines,

Pose* pose...;
int currentJointId.... ;
pose->updateFromLocal(currentJointId) ;

Searching through the openflipper project in visual studio, I can't see anywhere these methods are called. I presume when I make alternations to various poses I need to call some method, which will ultimately call these methods in order to perform the update of the various joints in a skeleton.

Any help much appreciated,

Adam