[Apologies for multiple copies of this announcement]
CALL FOR PARTICIPATION
ESORICS 2004
9th European Symposium on Research in Computer Security
Sponsored by SAP and @sec
Institut Eurecom, Sophia Antipolis, French Riviera, France
September 13-15, 2004
http://esorics04.eurecom.fr
ESORICS 2004 will be collocated with RAID 2004
==============================================================================
IMPORTANT NOTICE: special hotel rates have been negotiated, but the deadline
for some hotels is June 30. Please check the hotel information at:
http://esorics04.eurecom.fr/Hotels.htm
==============================================================================
*******************************************
EARLY REGISTRATION DEADLINE: July 20, 2004
*******************************************
Since 1990, ESORICS has been confirmed as the European research event in
computer security, attracting audience from both the academic and industrial
communities. The symposium has established itself as one of the premiere,
international gatherings on Information Assurance. This year's three days
program will feature a single technical track with 27 full papers selected
from almost 170 submissions.
PRELIMINARY PROGRAM
-------------------
Monday, September 13th
======================
09:15 - 09:30 opening remarks
09:30 - 10:30 invited talk
10:30 - 11:00 coffee break
11:00 - 12:30 Access control
--------------
Incorporating Dynamic Constraints in the Flexible Authorization Framework
Shiping Chen, Duminda Wijesekera, Sushil Jajodia
Access-Condition-Table-driven Access Control for XML Database
Naizhen Qi, Michiharu Kudo
An Algebra for Composing Enterprise Privacy Policies
Michael Backes, Markus Duermuth, Rainer Steinwandt
12:30 - 14:00 lunch
14:00 - 15:30 Cryptographic protocols
-----------------------
Deriving, attacking and defending the GDOI protocol
Catherine Meadows, Dusko Pavlovic
Better Privacy for Trusted Computing Platforms
Jan Camenisch
A Cryptographically Sound Dolev-Yao Style Security Proof of the Otway-Rees
Protocol
Michael Backes
15:30 - 16:00 coffee break
16:00 - 17:30 Anonymity and information hiding
--------------------------------
A Formalization of Anonymity and Onion Routing
Sjouke Mauw, Jan Verschuren, Erik de Vink
Breaking Cauchy Model-based JPEG Steganography with First Order Statistics
Rainer Böhme, Andreas Westfeld
Comparison between two practical mix designs
Claudia Diaz, Len Sassaman, Evelyne Dewitte
Tuesday, September 14th
=======================
09:00 - 10:30 Distributed data protection
---------------------------
Signature Bouquets: Immutability for Aggregated/Condensed Signatures
Einar Mykletun, Maithili Narasimha, Gene Tsudik
Towards a theory of data entanglement
James Aspnes, Joan Feigenbaum, Aleksandr Yampolskiy, Sheng Zhong
Portable and Flexible Document Access Control Mechanisms
Mikhail Atallah, Marina Bykova
10:30 - 11:00 coffee break
11:00 - 12:30 Information flow and security properties
----------------------------------------
Possibilistic Information Flow Control in the Presence of Encrypted
Communication
Dieter Hutter, Axel Schairer
Information flow control revisited: Noninfluence = Noninterference +
Nonleakage
David von Oheimb
Security Property Based Administrative Controls
Jon A. Solworth, Robert H. Sloan
12:30 - 14:00 lunch
14:00 - 15:30 Authentication and trust management
-----------------------------------
A Vector Model of Trust for Developing Trustworthy Systems
Indrajit Ray, Sudip Chakraborty
Parameterized Authentication
Michael J. Covington, Mustaque Ahamad, Irfan Essa, H. Venkateswaran
Combinatorial Design of Key Distribution Mechanisms for Wireless Sensor
Networks
Bulent Yener, Seyit A. Camtepe
15:30 - 16:00 coffee break
16:00 - 17:30 Cryptography
------------
IPv6 Opportunistic Encryption
Claude Castelluccia, Gabriel Montenegro, Julien Laganier, Christoph Neumann
On the role of key schedules in attacks on iterated ciphers
Lars R. Knudsen, John E. Mathiassen
A Public-Key Encryption Scheme with Pseudo-Random Ciphertexts
Bodo Moller
Wednesday, September 15th
=========================
09:00 - 10:30 Operating systems and architecture
----------------------------------
A Host Intrusion Prevention System for Windows Operating Systems
Roberto Battistoni, Emanuele Gabrielli, Luigi Vincenzo Mancini
Re-establishing Trust in Compromised Systems: Recovering from Rootkits
that Trojan the System Call Table
Julian Grizzard, John Levine, Henry Owen
ARCHERR: Runtime Environment Driven Program Safety
Ramkumar Chinchani, Anusha Iyer, Bharat Jayaraman, Shambhu Upadhyaya
10:30 - 11:00 coffee break
11:00 - 12:30 Intrusion detection
-------------------
Sets, Bags, and Rock and Roll Analyzing Large Data Sets of Network Data
John McHugh
Redundancy and diversity in security
Bev Littlewood, Lorenzo Strigini
Discover Novel Attack Strategies from INFOSEC Alerts
Xinzhou Qin, Wenke Lee
ORGANIZING COMMITTEE
--------------------
General Chair
Refik Molva
Institut Eurecom
email: Refik.Molva(a)eurecom.fr
Program Chairs
Peter Ryan Pierangela Samarati
University of Newcastle upon Tyne University of Milan
email: Peter.Ryan(a)newcastle.ac.uk email: samarati(a)dti.unimi.it
Publication Chair Publicity Chair
Dieter Gollmann Yves Roudier
TU Hamburg-Harburg Institut Eurecom
email: diego(a)tuhh.de email: roudier(a)eurecom.fr
Sponsoring Chair
Marc Dacier
Institut Eurecom
email: dacier(a)eurecom.fr
PROGRAM COMMITTEE
-----------------
Vijay Atluri, Rutgers University, USA
Joachim Biskup, Universitaet Dortmund, Germany
Jan Camenisch, IBM Research, Switzerland
David Chadwick, University of Salford, UK
Ernesto Damiani, University of Milan, Italy
Sabrina De Capitani di Vimercati, University of Milan, Italy
Yves Deswarte, LAAS-CNRS, France
Alberto Escudero-Pascual, Royal Institute of Technology, Sweden
Simon Foley, University College Cork, Ireland
Dieter Gollmann, TU Hamburg-Harburg, Germany
Joshua D. Guttman, MITRE, USA
Sushil Jajodia, George Mason University, USA
Sokratis K. Katsikas, University of the Aegean, Greece
Peng Liu, Pennsylvania State University, USA
Javier Lopez, University of Malaga, Spain
Roy Maxion, Carnegie Mellon University, USA
Patrick McDaniel, AT&T Labs-Research, USA
John McHugh, CERT/CC, USA
Catherine A. Meadows, Naval Research Lab, USA
Refik Molva, Institut Eurecom, France
Peng Ning, NC State University, USA
LouAnna Notargiacomo, The MITRE Corporation, USA
Eiji Okamoto, University of Tsukuba, Japan
Stefano Paraboschi, University of Bergamo, Italy
Andreas Pfitzmann, TU Dresden, Germany
Jean-Jacques Quisquater, Microelectronic laboratory, Belgium
Steve Schneider, University of London, UK
Christoph Schuba, Sun Microsystems, Inc., USA
Michael Steiner, IBM T.J. Watson Research Laboratory, USA
Paul Syverson, Naval Research Laboratory, USA
Moti Yung, Columbia University, USA
VENUE / TRAVEL
--------------
ESORICS 2004 will be held on the French Riviera coast, about 20 km West of Nice
and 15 km Northeast of Cannes. The conference will take place at Institut
Eurecom / CICA, in the Sophia Antipolis science park, which can easily be
reached thanks to the nearby Nice international airport. For more
information, refer to: http://esorics04.eurecom.fr/visitor_information.html
IMPORTANT DATES
---------------
Special rates for hotels: see http://esorics04.eurecom.fr/Hotels.htm
Early registration before: July 20, 2004
(see http://esorics04.eurecom.fr/register.html)
Our Sincere apologies if you receive multiple copies.
Please Note the EXTENDED DEADLINES.
Regards
Giovanni Pau, Marco Roccetti & S.S. Lee
CALL FOR PAPERS
1st IEEE International Workshop on Networking Issues in Multimedia
Entertainment (NIME'04)
http://nime04.csr.unibo.it/nime04
GLOBECOM 2004 - Satellite Workshop
November 29th 2004
Dallas, TX, USA
EXTENDED SUBMISSION DEADLINE July 5th 2004
==============================
The growing availability of digital contents and the simultaneous
cost reductions in storage, processing, and networking is
driving the growth of the entertainment technology. Many of the
technologies pioneered in emerging entertainment applications have
also found use in a large spectrum of more serious settings,
ranging from telemedicine to in-home, in-car, in-flight multimedia
distribution platforms. The success of the entertainment technology is
confirmed by several facts. Take, for example, the two following
cases: in 2003 the revenues generated by games
have yet again surpassed those provided by the movie industry;
the Apple iTunes online music service has hit a record share of
almost 20% in the MP3 player market in the last semester of
2003. Further, while in the past entertainment technology traditionally
offered predominantly passive experiences (e.g., video on demand),
continual advances in network and computer technologies are providing
tools for implementing greater interactivity and for enabling consumers
to enjoy more exciting experiences, such as, for example, interactive
digital TV, interactive theatre and orchestrated music and sound
design. Simply put, today's entertainment technology is able to create
"entertainment spaces" in which people experience a world where games,
movies, songs, plus news, sport events and shows, are all made
available for instant enjoyment with just one click. Another
beneficial aspect of high-tech entertainment is that this phenomenon
is pulling together an extremely diverse group of experts specializing
in different technical areas, such as networking, computer graphics,
games, animation, multimedia design, human-computer interaction,
educational media and software engineering. Even though high-tech
entertainment promotes interdisciplinary fusion, however, only the
ubiquity of wireless/wired communication is considered suitable for
accepting the challenge of building a "large interactive environment"
for the delivery of the maximum entertainment value to millions of
consumers worldwide. In this respect, there is a great hope that
the wired and wireless Internet (along with its protocols,
architectures, programming styles and technological solutions)
may take over this complex scenario for fulfilling the consumer
expectations. The first IEEE International Workshop on Networking
Issues in Multimedia Entertainment provides an open forum for
researchers, engineers and academia to exchange the latest technical
information and research findings on Next-Generation Multimedia
Networking concepts, technologies, systems, and applications for
entertainment covering existing deployments, current developments and
future evolution. Authors are solicited to submit complete unpublished
papers in the following, but not limited to, topic areas:
Networked Technologies for Entertainment:
- Architectures, Platforms and Protocols for Networked Games
- Internetworking, Vertical Roaming and Session
- Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
- Home LANs, Body and Personal Area Networks for Entertainment
- Media and Device Adaptation
- Music and Movie Distribution
- Next Generation Wireless Technologies for Entertainment
(IEEE802.11n, UWB and Beyond)
- Opportunistic Multi-hopping and Opportunistic Networks for
Entertainment
- QoS and Security Support for Entertainment
- Resource and Service Discovery Technologies (P2P, LDAP, ...)
- Technologies for Networked In-Home/Car/Flight/Train Entertainment
- TV-Centric and Broadcast Networks for Entertainment
Emerging Entertainment Applications:
- Agent-based Entertainment
- Augmented, Virtual and Mixed Reality
- Evolutionary Entertainment
- Field Trials
- Interactive Television and Theater
- Massive Multiplayer Games
- Mobile and Wireless Entertainment
- Networked Entertainment
- Networked Narrative and Digital Interactive Storytelling
- Networked Video, Music and Sound Design
- Pervasive Entertainment
- Personalized and User-Adapted Television
- Sport, News and Entertainment
- Virtual Technology and Virtual Environments for Entertainment
- Wearable Entertainment
- Wireless and Mobile Gaming
- Testbed and Performance Evaluations
Guidelines for Paper Submission Original papers from the above
mentioned topics or related areas will be considered. Each submitted
paper will be fully refereed and undergo a blind review process. The
accepted papers will be published in the IEEE-sponsored workshop
proceedings. Submission guidelines should be strictly followed.
1. Submit an electronic copy of the paper in a .pdf or .ps format
through the EDAS paper submission site (hhtp://edas.info).
2. The body of the paper should not exceed 15 pages double spaced
(4000 words, 12 point font).
3. A separate cover sheet should show the title of the paper, the
author(s) name(s) and affiliation(s), and the address (including
e-mail, telephone, and fax) to which the correspondence should be sent.
Important Dates
******** E X T E N D E D - D E A D L I N E S *******
July 5 2004: Paper submission
August 5, 2004: Author Notification
August 22, 2004: Camera-ready Copy
Sponsoring Committee
IEEE ComSoc Multimedia Communications Technical Committee
Co-Chairs
Giovanni Pau (UCLA, USA, gpau(a)cs.ucla.edu)
Marco Roccetti (University of Bologna, Italy, roccetti(a)cs.unibo.it)
Scott S. Lee (Samsung, Korea, sslee(a)ieee.org)
Advisory Committee
Ian Akyildiz (Georgia Tech, USA)
Yucel Altunbasak (Georgia Tech, USA)
Gary Chan (Univ. Science and Tech, HK)
Jeff Derby (IBM, USA )
Alex Gelman, (Panasonic, USA)
Nelson Fonseca (Universiy of Campinas, Brazil)
Pascal Frossard (EPFS, Switzerland)
Charlie Judice (Verizon, USA)
Leonard Kleinrock (UCLA, USA)
Stan Moyer (Telecordia, USA)
Heather Yu (Panasonic, USA)
Technical Committee
Ian Akyildiz (gerogia Tech. Usa)
Alessandro Amoroso (University of Bologna, Italy)
Abdellatif Benjelloun (France Telecom, France)
Marc Cavazza (University of Teesside, UK)
Magda El Zarki (UC Irvine, USA)
Juan Carlos De Martin (IEIIT, IT)
Enrica Filippi (STM, France)
Mario Marques Freire (Univ. of Beira Interior, Portugal)
Borko Furht (FAU, USA)
Marco Furini (University of Piemonte Orientale, Italy)
Maria Teresa Gatti (STM, Italy)
Mario Gerla (UCLA, USA)
Alan Kaplan (Panasonic USA)
Inwhan Kim (Samsung, Korea)
Rioychi Komiya (Multimedia University, Malaysia)
Barcin Kozbe (Ericsson, USA)
Brijesh Kumar (Panasonic, USA)
Newton Lee (Disney, USA)
Yujin Lim (SAIT-Samsung, Korea)
Keith Marzullo (UCSD, USA)
Gianluca Mazzini (University of Ferrara, Italy)
Madjid Merabti (Liverpool John Moores University, UK)
Ryohei Nakatsu (Kwansei University, Japan)
Algirdas Paktas (London Metropolitan University, UK)
Guy Pujolle (LIP 6, France)
Mark Smith (HP LAB, USA)
Fouad Tobagi (Stanford, USA)
Mehmet Ulema (Manhattan College, USA)
Socrates Varakliotis (University College London, UK)
Lars Wolf (IBR, Germany)
Our Sincere apologies if you receive multiple copies.
Please Note the EXTENDED DEADLINES.
Regards
Giovanni Pau, Marco Roccetti & S.S. Lee
CALL FOR PAPERS
1st IEEE International Workshop on Networking Issues in Multimedia
Entertainment (NIME'04)
http://nime04.csr.unibo.it/nime04
GLOBECOM 2004 - Satellite Workshop
November 29th 2004
Dallas, TX, USA
EXTENDED SUBMISSION DEADLINE July 5th 2004
==============================
The growing availability of digital contents and the simultaneous
cost reductions in storage, processing, and networking is
driving the growth of the entertainment technology. Many of the
technologies pioneered in emerging entertainment applications have
also found use in a large spectrum of more serious settings,
ranging from telemedicine to in-home, in-car, in-flight multimedia
distribution platforms. The success of the entertainment technology is
confirmed by several facts. Take, for example, the two following
cases: in 2003 the revenues generated by games
have yet again surpassed those provided by the movie industry;
the Apple iTunes online music service has hit a record share of
almost 20% in the MP3 player market in the last semester of
2003. Further, while in the past entertainment technology traditionally
offered predominantly passive experiences (e.g., video on demand),
continual advances in network and computer technologies are providing
tools for implementing greater interactivity and for enabling consumers
to enjoy more exciting experiences, such as, for example, interactive
digital TV, interactive theatre and orchestrated music and sound
design. Simply put, today's entertainment technology is able to create
"entertainment spaces" in which people experience a world where games,
movies, songs, plus news, sport events and shows, are all made
available for instant enjoyment with just one click. Another
beneficial aspect of high-tech entertainment is that this phenomenon
is pulling together an extremely diverse group of experts specializing
in different technical areas, such as networking, computer graphics,
games, animation, multimedia design, human-computer interaction,
educational media and software engineering. Even though high-tech
entertainment promotes interdisciplinary fusion, however, only the
ubiquity of wireless/wired communication is considered suitable for
accepting the challenge of building a "large interactive environment"
for the delivery of the maximum entertainment value to millions of
consumers worldwide. In this respect, there is a great hope that
the wired and wireless Internet (along with its protocols,
architectures, programming styles and technological solutions)
may take over this complex scenario for fulfilling the consumer
expectations. The first IEEE International Workshop on Networking
Issues in Multimedia Entertainment provides an open forum for
researchers, engineers and academia to exchange the latest technical
information and research findings on Next-Generation Multimedia
Networking concepts, technologies, systems, and applications for
entertainment covering existing deployments, current developments and
future evolution. Authors are solicited to submit complete unpublished
papers in the following, but not limited to, topic areas:
Networked Technologies for Entertainment:
- Architectures, Platforms and Protocols for Networked Games
- Internetworking, Vertical Roaming and Session
- Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
- Home LANs, Body and Personal Area Networks for Entertainment
- Media and Device Adaptation
- Music and Movie Distribution
- Next Generation Wireless Technologies for Entertainment
(IEEE802.11n, UWB and Beyond)
- Opportunistic Multi-hopping and Opportunistic Networks for
Entertainment
- QoS and Security Support for Entertainment
- Resource and Service Discovery Technologies (P2P, LDAP, ...)
- Technologies for Networked In-Home/Car/Flight/Train Entertainment
- TV-Centric and Broadcast Networks for Entertainment
Emerging Entertainment Applications:
- Agent-based Entertainment
- Augmented, Virtual and Mixed Reality
- Evolutionary Entertainment
- Field Trials
- Interactive Television and Theater
- Massive Multiplayer Games
- Mobile and Wireless Entertainment
- Networked Entertainment
- Networked Narrative and Digital Interactive Storytelling
- Networked Video, Music and Sound Design
- Pervasive Entertainment
- Personalized and User-Adapted Television
- Sport, News and Entertainment
- Virtual Technology and Virtual Environments for Entertainment
- Wearable Entertainment
- Wireless and Mobile Gaming
- Testbed and Performance Evaluations
Guidelines for Paper Submission Original papers from the above
mentioned topics or related areas will be considered. Each submitted
paper will be fully refereed and undergo a blind review process. The
accepted papers will be published in the IEEE-sponsored workshop
proceedings. Submission guidelines should be strictly followed.
1. Submit an electronic copy of the paper in a .pdf or .ps format
through the EDAS paper submission site (hhtp://edas.info).
2. The body of the paper should not exceed 15 pages double spaced
(4000 words, 12 point font).
3. A separate cover sheet should show the title of the paper, the
author(s) name(s) and affiliation(s), and the address (including
e-mail, telephone, and fax) to which the correspondence should be sent.
Important Dates
******** E X T E N D E D - D E A D L I N E S *******
July 5 2004: Paper submission
August 5, 2004: Author Notification
August 22, 2004: Camera-ready Copy
Sponsoring Committee
IEEE ComSoc Multimedia Communications Technical Committee
Co-Chairs
Giovanni Pau (UCLA, USA, gpau(a)cs.ucla.edu)
Marco Roccetti (University of Bologna, Italy, roccetti(a)cs.unibo.it)
Scott S. Lee (Samsung, Korea, sslee(a)ieee.org)
Advisory Committee
Ian Akyildiz (Georgia Tech, USA)
Yucel Altunbasak (Georgia Tech, USA)
Gary Chan (Univ. Science and Tech, HK)
Jeff Derby (IBM, USA )
Alex Gelman, (Panasonic, USA)
Nelson Fonseca (Universiy of Campinas, Brazil)
Pascal Frossard (EPFS, Switzerland)
Charlie Judice (Verizon, USA)
Leonard Kleinrock (UCLA, USA)
Stan Moyer (Telecordia, USA)
Heather Yu (Panasonic, USA)
Technical Committee
Ian Akyildiz (gerogia Tech. Usa)
Alessandro Amoroso (University of Bologna, Italy)
Abdellatif Benjelloun (France Telecom, France)
Marc Cavazza (University of Teesside, UK)
Magda El Zarki (UC Irvine, USA)
Juan Carlos De Martin (IEIIT, IT)
Enrica Filippi (STM, France)
Mario Marques Freire (Univ. of Beira Interior, Portugal)
Borko Furht (FAU, USA)
Marco Furini (University of Piemonte Orientale, Italy)
Maria Teresa Gatti (STM, Italy)
Mario Gerla (UCLA, USA)
Alan Kaplan (Panasonic USA)
Inwhan Kim (Samsung, Korea)
Rioychi Komiya (Multimedia University, Malaysia)
Barcin Kozbe (Ericsson, USA)
Brijesh Kumar (Panasonic, USA)
Newton Lee (Disney, USA)
Yujin Lim (SAIT-Samsung, Korea)
Keith Marzullo (UCSD, USA)
Gianluca Mazzini (University of Ferrara, Italy)
Madjid Merabti (Liverpool John Moores University, UK)
Ryohei Nakatsu (Kwansei University, Japan)
Algirdas Paktas (London Metropolitan University, UK)
Guy Pujolle (LIP 6, France)
Mark Smith (HP LAB, USA)
Fouad Tobagi (Stanford, USA)
Mehmet Ulema (Manhattan College, USA)
Socrates Varakliotis (University College London, UK)
Lars Wolf (IBR, Germany)
Our Sincere apologies if you receive multiple copies.
Please Note the EXTENDED DEADLINES.
Regards
Giovanni Pau, Marco Roccetti & S.S. Lee
CALL FOR PAPERS
1st IEEE International Workshop on Networking Issues in Multimedia
Entertainment (NIME'04)
http://nime04.csr.unibo.it/nime04
GLOBECOM 2004 - Satellite Workshop
November 29th 2004
Dallas, TX, USA
EXTENDED SUBMISSION DEADLINE July 5th 2004
==============================
The growing availability of digital contents and the simultaneous
cost reductions in storage, processing, and networking is
driving the growth of the entertainment technology. Many of the
technologies pioneered in emerging entertainment applications have
also found use in a large spectrum of more serious settings,
ranging from telemedicine to in-home, in-car, in-flight multimedia
distribution platforms. The success of the entertainment technology is
confirmed by several facts. Take, for example, the two following
cases: in 2003 the revenues generated by games
have yet again surpassed those provided by the movie industry;
the Apple iTunes online music service has hit a record share of
almost 20% in the MP3 player market in the last semester of
2003. Further, while in the past entertainment technology traditionally
offered predominantly passive experiences (e.g., video on demand),
continual advances in network and computer technologies are providing
tools for implementing greater interactivity and for enabling consumers
to enjoy more exciting experiences, such as, for example, interactive
digital TV, interactive theatre and orchestrated music and sound
design. Simply put, today's entertainment technology is able to create
"entertainment spaces" in which people experience a world where games,
movies, songs, plus news, sport events and shows, are all made
available for instant enjoyment with just one click. Another
beneficial aspect of high-tech entertainment is that this phenomenon
is pulling together an extremely diverse group of experts specializing
in different technical areas, such as networking, computer graphics,
games, animation, multimedia design, human-computer interaction,
educational media and software engineering. Even though high-tech
entertainment promotes interdisciplinary fusion, however, only the
ubiquity of wireless/wired communication is considered suitable for
accepting the challenge of building a "large interactive environment"
for the delivery of the maximum entertainment value to millions of
consumers worldwide. In this respect, there is a great hope that
the wired and wireless Internet (along with its protocols,
architectures, programming styles and technological solutions)
may take over this complex scenario for fulfilling the consumer
expectations. The first IEEE International Workshop on Networking
Issues in Multimedia Entertainment provides an open forum for
researchers, engineers and academia to exchange the latest technical
information and research findings on Next-Generation Multimedia
Networking concepts, technologies, systems, and applications for
entertainment covering existing deployments, current developments and
future evolution. Authors are solicited to submit complete unpublished
papers in the following, but not limited to, topic areas:
Networked Technologies for Entertainment:
- Architectures, Platforms and Protocols for Networked Games
- Internetworking, Vertical Roaming and Session
- Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
- Home LANs, Body and Personal Area Networks for Entertainment
- Media and Device Adaptation
- Music and Movie Distribution
- Next Generation Wireless Technologies for Entertainment
(IEEE802.11n, UWB and Beyond)
- Opportunistic Multi-hopping and Opportunistic Networks for
Entertainment
- QoS and Security Support for Entertainment
- Resource and Service Discovery Technologies (P2P, LDAP, ...)
- Technologies for Networked In-Home/Car/Flight/Train Entertainment
- TV-Centric and Broadcast Networks for Entertainment
Emerging Entertainment Applications:
- Agent-based Entertainment
- Augmented, Virtual and Mixed Reality
- Evolutionary Entertainment
- Field Trials
- Interactive Television and Theater
- Massive Multiplayer Games
- Mobile and Wireless Entertainment
- Networked Entertainment
- Networked Narrative and Digital Interactive Storytelling
- Networked Video, Music and Sound Design
- Pervasive Entertainment
- Personalized and User-Adapted Television
- Sport, News and Entertainment
- Virtual Technology and Virtual Environments for Entertainment
- Wearable Entertainment
- Wireless and Mobile Gaming
- Testbed and Performance Evaluations
Guidelines for Paper Submission Original papers from the above
mentioned topics or related areas will be considered. Each submitted
paper will be fully refereed and undergo a blind review process. The
accepted papers will be published in the IEEE-sponsored workshop
proceedings. Submission guidelines should be strictly followed.
1. Submit an electronic copy of the paper in a .pdf or .ps format
through the EDAS paper submission site (hhtp://edas.info).
2. The body of the paper should not exceed 15 pages double spaced
(4000 words, 12 point font).
3. A separate cover sheet should show the title of the paper, the
author(s) name(s) and affiliation(s), and the address (including
e-mail, telephone, and fax) to which the correspondence should be sent.
Important Dates
******** E X T E N D E D - D E A D L I N E S *******
July 5 2004: Paper submission
August 5, 2004: Author Notification
August 22, 2004: Camera-ready Copy
Sponsoring Committee
IEEE ComSoc Multimedia Communications Technical Committee
Co-Chairs
Giovanni Pau (UCLA, USA, gpau(a)cs.ucla.edu)
Marco Roccetti (University of Bologna, Italy, roccetti(a)cs.unibo.it)
Scott S. Lee (Samsung, Korea, sslee(a)ieee.org)
Advisory Committee
Ian Akyildiz (Georgia Tech, USA)
Yucel Altunbasak (Georgia Tech, USA)
Gary Chan (Univ. Science and Tech, HK)
Jeff Derby (IBM, USA )
Alex Gelman, (Panasonic, USA)
Nelson Fonseca (Universiy of Campinas, Brazil)
Pascal Frossard (EPFS, Switzerland)
Charlie Judice (Verizon, USA)
Leonard Kleinrock (UCLA, USA)
Stan Moyer (Telecordia, USA)
Heather Yu (Panasonic, USA)
Technical Committee
Ian Akyildiz (gerogia Tech. Usa)
Alessandro Amoroso (University of Bologna, Italy)
Abdellatif Benjelloun (France Telecom, France)
Marc Cavazza (University of Teesside, UK)
Magda El Zarki (UC Irvine, USA)
Juan Carlos De Martin (IEIIT, IT)
Enrica Filippi (STM, France)
Mario Marques Freire (Univ. of Beira Interior, Portugal)
Borko Furht (FAU, USA)
Marco Furini (University of Piemonte Orientale, Italy)
Maria Teresa Gatti (STM, Italy)
Mario Gerla (UCLA, USA)
Alan Kaplan (Panasonic USA)
Inwhan Kim (Samsung, Korea)
Rioychi Komiya (Multimedia University, Malaysia)
Barcin Kozbe (Ericsson, USA)
Brijesh Kumar (Panasonic, USA)
Newton Lee (Disney, USA)
Yujin Lim (SAIT-Samsung, Korea)
Keith Marzullo (UCSD, USA)
Gianluca Mazzini (University of Ferrara, Italy)
Madjid Merabti (Liverpool John Moores University, UK)
Ryohei Nakatsu (Kwansei University, Japan)
Algirdas Paktas (London Metropolitan University, UK)
Guy Pujolle (LIP 6, France)
Mark Smith (HP LAB, USA)
Fouad Tobagi (Stanford, USA)
Mehmet Ulema (Manhattan College, USA)
Socrates Varakliotis (University College London, UK)
Lars Wolf (IBR, Germany)
First International Workshop on Broadband
Wireless Multimedia: Algorithms, Architectures
and Applications (BroadWIM)
Friday, October 29, 2004 San Jose, California, USA http://www.broadwim.org
co-located with BroadNets 2004 http://www.broadnets.org
Technically co-sponsored by IEEE Communications Society
CALL FOR PAPERS
The emergence and adoption of broadband wireless
access standards, such as 802.16, 802.16a and
802.11a, offers exciting new possibilities for
delivering rich multimedia content over the "last
mile". The workshop is intended to present and
discuss new architectures for delivering such
rich media over single-hop or mesh broadband
wireless architectures. It also focuses on the
algorithms and protocols needed to integrate the
application layer requirements, such as QoS,
security etc. with the base functionality offered
by the standardized 802.16/11 and other WLAN and
WWAN interfaces. Of particular interest are
practical case studies, demonstrations or pilots
of innovative techniques for delivering a variety
of multimedia content over such broadband local
or metropolitan wireless networks. Preliminary
results on interesting ideas and techniques are
more welcome than detailed analysis of existing
schemes.
Topics of interest include, but are not limited to, the following:
* System Prototypes and Experiences with Broadband Multimedia Delivery
* IP-based Multimedia Services over WLANs and WMANs
* Signaling for Converged Multimedia Applications
* QoS for Real-time Voice and Video in Broadband Wireless Networks
* Encoding Alternatives for Multi-media Streams
* Video/Audio Distribution Architectures in Broadband WLANs and WMANs
* Multicasting and Broadcasting Problems and Solutions
* Caching and Content Management in WLANs and WMANs
* Algorithms for Controlling Delay and Jitter in Broadband Channels
* Integration of Broadband Wireless and WPANs/WBANs
* Wireless Broadband Multimedia over Sensor Networks
* Multimedia delivery for broadband vehicular networks
* Multimedia services for Ambient Intelligent and Pervasive Environments
PAPERS SUBMISSION
Papers should be written in English and should
not exceed approximately 5000 words, including
figures and references. (Each figure counts as
250 words). For the initial submissions, the
papers should be in double-spaced, single-column
format with a separate abstract of at most 250
words. Papers should be submitted in PDF format
through the Colibri' system
(http://cnd1.iit.cnr.it/broadwim04). All papers
will be peer reviewed. Papers of particular merit
will be considered for publication in the
ACM/Kluwer WINET Journal, or in another reputed
journal/magazine.
Submission Deadline: June 25, 2004.
Acceptance Notification: August 1, 2004
Final paper submission: August 10, 2004
Workshop date: October 29, 2004
WHORKSHOP ORGANIZING COMMITTEE
Workshop Chairs:
---------------
Marco Conti
Istituto Informatica e Telematica (IIT)
Consiglio Nazionale delle Ricerche (CNR)
Italy
and
Archan Misra
IBM T.J. Watson Research
USA
Technical Program Committee
---------------------------------------
Arup Acharya, IBM Research, USA
Kevin Almeroth, UC Santa Barbara , USA
John Apostopolous, HP Labs, USA
Giuseppe Bianchi, Univ. of Rome "Tor Vergata", Italy
Rajarathnam Chandramouli, Stevens Institute of Tech, USA
Sunghyun Choi, Seoul Natl. Univ, Korea
Jon Crowcroft, Univ. of Cambridge, UK
Sujit Dey, UC San Diego, USA
Magda El-Zarki, UC Irvine, USA
Aura Ganz, Univ. of Massachusetts, USA
Javier Gomez, Natl. Univ. of Mexico, Mexico
Martin Mauve, Univ. of Düsseldorf, Germany
Giacomo Morabito, Univ. of Catania, Italy
Hiroyuki Morikawa, Univ. of Tokyo, Japan
Michael Paterakis, Technical Univ. of Crete, Greece
Sanjoy Paul, Lucent Bell Labs, USA
Keith Ross, Brooklyn Poly, USA
Ioannis Stavrakakis, Univ. of Athens, Greece
Vijay Subramanian, Motorola Research, USA
Fouad Tobagi, Stanford University, USA
Ooi Wei Tsang, Natl. Univ. of Singapore, Singapore
Thierry Turletti, INRIA, France
Roger Zimmerman, Univ. of Southern California, USA
--
--
==============================================
Marco Conti
Pervasive Computing & Networking Lab. (PerLab)
Institute for Informatics and Telematics (IIT)
National Research Council (CNR)
Via G. Moruzzi, 1
56124 Pisa,Italy
tel.: + 39 050 315 3062 (direct)
mobile: +39 348 3966807
fax.: +39 050 3152593
CALL FOR PAPERS
Computer Communications Special Issue:
Monitoring and Measurements of IP Networks
Guest Editors:
Raouf Boutaba (rboutaba(a)uwaterloo.ca), University of Waterloo, Canada
Ehab Al-Shaer (ehab(a)cs.depaul.edu), DePaul University, USA
Kevin Almeroth (almeroth(a)cs.ucsb.edu), UC-Santa Barbara, USA
Important Dates:
Deadline for submissions: September 1 2004
Notification of acceptance: February 2005
Final papers due: April 2005
Publication: Summer 2005
The measurement of IP network performance has been the subject of a
significant amount of recent research. The ultimate goal is to
provide Internet service providers, as well as end-users, sufficient
understanding of end-to-end network performance characteristics,
routing behavior and network anomalies. This understanding is
important for developing new network models, protocols, and resource
optimization required to assure an acceptable quality of service.
However, the ever changing traffic mix in the Internet, the appearance
of peer-to-peer applications, and the increasing demand for mobility
represent new challenges for IP performance management. Performance
measurement involves a number of steps including monitoring, sampling,
filtering, and analyzing data on-line/off-line and from many
local/remote points.
This special issue is seeking original and unpublished contributions
addressing issues related to IP performance monitoring and analysis
for enterprise networks and the Internet. Of particular interest are
novel monitoring and measurement techniques that improve the
state-of-the-art in data collection; experiments that collect,
analyze, and make available data for use by other researchers; and
analysis of data collected from local or wide area networks that give
insights into Internet behavior. Examples of selected topics include
but are not limited to:
. IP measurements and monitoring
. Measurement methods, tools and infrastructures
. Measuring voice and video performance over IP
. Traffic engineering and measurement of traffic matrices
. Workload characterization and traffic analysis
. Web, peer-to-peer and overlay networks measurements
. Active and passive measurement techniques
. Design of monitoring systems
. Path measurements and filtering
. Measurements of mobility and grid services
. Sampling and filtering techniques
. Network/Internet topology discovery
. SLA and Quality of Service monitoring
. Network security attack analysis
. Experimental test beds and results
. Reassessment of previous measurement findings
SUBMISSION GUIDELINES
Guidelines on formatting the paper are given at
http://www.elsevier.com/locate/comcom. Authors are invited to
submit full original papers in electronic form (PDF or postscript)
to one of the guest editors.
Ehab Al-Shaer, PhD
Associate Professor,
School of Computer Science, Telecommunications and Information Systems
DePaul University, Chicago, IL
Dear all,
the details for use of TC6 funds are **not found** in pages 16.1-16.20
of the Athens meeting documents (indeed those were the page numbers
of the Muscat meeting documents)
but in pages 15.1-15.11 of the Athens meeting documents.
I need from WG chairpersons
- the justification of money used in 2004 for BPA etc.
- the corresponding planning for 2005.
Deadline: June 20, 2004.
Best regards
Otto
Dear all,
Firstly: The minutes of meeting 2004/1 in Athens will be distributed
early next week; thanks to Peter Radford who has almost
finished that task.
Secondly: The TC6 budget has to be submitted until the end of June.
I would like to keep it in the order of the busdet for 2004
which was as follows (please note the following excerpt
of the minutes of meeting 2003/2):
----
TC6 approved a budget of 25,000 Euros for 2004.
It is split as follows in the different items:
Best Paper Awards - 5,000 Euros
Student Travel Grants - 11,000 Euros
Grants to speakers for developing countries - 4,000 Euros
Operating Expenses - 5,000 Euros.
During the meeting Best Paper Awards of 500 Euros each were approved for
Testcom, Networking, Middleware, FORTE, PWC, MWCN, WWW, MMNS, DSOM and
Intellcom.
During the meeting Student Travel Grants were also approved for Testcom
(750 Euro), Middleware (1,500 Euro), FORTE (750 Euro), Networking (2,000
Euro), PWC (1,500 Euro), WWW (1,500 Euro) and Intellcom (1,500 Euro).
The speaker?s grants will be for ICT (1,000 Euro), SRBC (1,000 Euro),
CLEI (1,000 Euro) and Intellcom (1,000 Euro).
----
**** WG 6.1 - 6.11 chairs ****
1. Please check whether these requests are valid also for 2005.
2. Please indicate new or changed requests to me until June 20 at the
latest.
**** Other delegates ****
Please indicate (until June 20) whether we should modify the
abovementioned sums or not.
You may find the new rules in pages 16.1-16.20 of the meeting
documents for the Athens meeting, in particular in pages 16.16 + 16.17.
They say:
TC's with a fund balance above 15.000 EURO in year n will have to use
in year n+1 at least 20 percent of the amount above 15.000 EURO
for activities that serve thegoal of TC6 (not for operational expenses!)
such as:
- Tutorials in developing countries
- Grants for speakers at conferences in developing countries
- Grants for speakers from developing countries
- Student grants
- Best paper awards
- .....
In the case of TC6 the funds balance was (in 2003) roughly 80.000 EURO,
i.e. 65.000 EURO above the 15.000 EURO threshold.
We will therefore have to use 20 percent of 65.000 EUROS,
i.e. 13.000 EURO, for the beforementioned activities
(otherwise the difference to 13.000 EURO will be transferred
to the IFIP General fund).
Our budget for 2004 was (without operational expenses)
20.000 EURO. This is well above 13.000 EURO but we might
nevertheless take this amount as an estimation for 2005.
Best regards
Otto
C A L L F O R P A P E R S
Workshop on End-to-End Monitoring Techniques and Services (E2EMON)
3rd October 2004, San Diego, California, USA
https://www.itsharenet.org/MMNS/e2emon
In conjunction with IFIP/IEEE Conference on Management of Multimedia
Networks and Services- MMNS 2004
E2EMON is a workshop focusing on advances in monitoring technology, and
particularly new distributed monitoring techniques for emerging
technologies such as Grid, overlay, p2p and Ad hoc networks, and
end-to-end path measurements. E2EMON offers a unique opportunity for
researchers in this area to exchange ideas and experiences to develop
next-generation monitoring systems. The workshop also provides an
intimate setting for discussion and debate through panels and group
work. The program committee is soliciting original papers describing
research in the area of e2e monitoring. Qualified papers accepted in
E2EMON Workshop will be selected for publication in the Computer
Communication Special Issue on Monitoring and Measurements of IP
Networks (http://www.mnlab.cs.depaul.edu/mnlab/CFP/jcompcomm.pdf).
Topics of interest include, but are not limited to, the following (full
CFP can be fond here: https://www.itsharenet.org/MMNS/e2emon):
TOPICS
Monitoring overlay networks and P2P services
Ad-hoc and sensor network monitoring
Monitoring Grid & pervasive computing environment
Path characteristics monitoring
Large-scalable monitoring techniques
Adaptive monitoring systems
Monitoring embedded systems & pervasive environment
Active and programmable monitoring
Correlation-based monitoring
Traffic monitoring and data mining
Real-time monitoring
High-speed network monitoring
Multicast network/service monitoring
Overlay monitoring services
Monitoring of service level agreement
Distributed application steering
Monitoring and measurements
Open monitoring platforms
Monitoring models, architectures and systems
Distributed and centralized monitoring prototypes
Languages for packet and distributed monitoring
Visualization of monitoring information
Distributed application steering
Monitoring and measurements
Open monitoring platforms
Monitoring models, architectures and systems
Distributed and centralized monitoring prototypes
Languages for packet and distributed monitoring
IMPORTANT DATES
Submission deadline: June 10, 2004
Notification of acceptance: July 25, 2004
Final version: August 1, 2004
PAPER SUBMISSION
The paper must be original material that is not currently under review,
and has not been previously published by another conference or journal.
The paper must be formatted as PostScript or PDF format. Paper length
should be limited to 10 pages with reasonable margins and a font size of
no less than 11pt. To submit your paper, email your paper to Ehab
Al-Shaer, the Workshop Chair, at this email address ehab(a)cs.depaul.edu.
More information is found on the MMNS04 website
<https://www.itsharenet.org/E2EMON>
https://www.itsharenet.org/MMNS/e2emon
Ehab Al-Shaer, PhD, E2EMON Workshop Chair
School of Computer Science, Telecommunications and Information Systems
DePaul University, Chicago, IL
Call For Participation
======================
The 2004 International Multiconference in Computer Science
& Computer Engineering
(18 Joint Conferences)
Monte Carlo Resort, Las Vegas, Nevada, USA
June 21-24, 2004
You are invited to attend The 2004 International Multiconference in
Computer Science & Computer Engineering (18 Joint Conferences)
to be held in Las Vegas, June 21-24, 2004. We expect well over 1000
participants (1,304 have registered - as of today.)
The 18 Joint Conferences are:
O. The 2004 International Conference on Parallel and
Distributed Processing Techniques and Applications (PDPTA'04)
O. The 2004 International Conference on Artificial Intelligence
(IC-AI'04)
O. The 2004 International Conference on Imaging Science, Systems,
and Technology (CISST'04)
O. The 2004 International Conference on Modeling, Simulation
and Visualization Methods (MSV'04)
O. The 2004 International Conference on Software Engineering
Research and Practice (SERP'04)
O. The 2004 International Conference on Information and
Knowledge Engineering (IKE'04)
O. The 2004 International Conference on Embedded Systems and
Applications (ESA'04)
O. The 2004 International Conference on Internet Computing (IC'04)
O. The 2004 International Conference on Wireless Networks
(ICWN'04)
O. The 2004 International Symposium on Web Services & Applications
(ISWS'04)
O. The 2004 International Conference on Pervasive Computing
and Communications (PCC'04)
O. The 2004 International Conference on Security and Management
(SAM'04)
O. The 2004 International Conference on Mathematics and
Engineering Techniques in Medicine and Biological Sciences
(METMBS'04)
O. The 2004 International Conference on Machine Learning;
Models, Technologies and Applications (MLMTA'04)
O. The 2004 International Conference on Communications
in Computing (CIC'04)
O. The 2004 International Conference on VLSI (VLSI'04)
O. The 2004 International Conference on Engineering of
Reconfigurable Systems and Algorithms (ERSA'04)
O. The 2004 International Conference on Algorithmic Mathematics
and Computer Science (AMCS'04)
A link to each conference's URL is available from
http://www.world-academy-of-science.org
To register (online registration), you would need to select
"Registration".
The complete conference program is available at:
http://www.world-academy-of-science.org/IMCSE2004/ws/Program
To reserve a hotel room at Monte Carlo Resort (the site of the
conferences), you would need to call the hotel:
1-800-311-8999 (from USA) or 1-702-730-7000 or 1-702-730-7777
(from outside USA). Conference attendees will have full access
to all conferences sessions (all 18 events). There are also
9 tutorials planned (which are free to conference attendees)
together with some panel discussions.
Hope to see you at the MultiConference.
Kind regards,
Hamid
----------------
Hamid R. Arabnia, PhD.
General Chair, 2004 Int'l. Multiconference in CS & CE
Editor-in-Chief, The Journal of Supercomputing
The University of Georgia
Department of Computer Science
415 Graduate Studies Research Center
Athens, Georgia 30602-7404
U.S.A.
Tel: (706) 542-3480
Fax: (706) 542-2966
email: hra(a)cs.uga.edu
----------------