I want to write something resembling an editor for a graph database. I'm wondering if Curry will be fast enough.

The data defining the graph would resemble the following:

type Address = Int

data Graph = Graph {

address :: Map String Address

content :: Map Address String -- `address` and `content` are inverses

children :: Map Label (Set Address)

parents :: Map Label (Set Address) }

I would define rules such as:

descendent :: Graph -> Index -> Index

descendent g i

-- If j is i's child, then j is i's descendent.

| Set.member j $ Map.lookup i $ children g

= j

descendent g i

-- If j is i's descendent and k is j's child, then k is i's descendent.

| descendent g i j

& (Set.member k $ Map.lookup k $ children g)

= k

I'll use hash maps unless their space requirements stop me.

I'm hoping the resulting code will quickly (say, in under a second) answer queries over a few million nodes, along the lines of "the descendents of X and Y, minus any descendents of Z or W". If an unbounded number of generations proves computationally difficult, I would not be bothered by needing to impose depth limits, ala "the first two generations of descendents of X and Y, minus the first seven generations of descendents of Z or W".

The graph would be sparse: with an average number of children well under five, and few cycles.

Is this kind of performance a reasonable thing to expect from Curry? If so, using which compiler? If not, can you recommend another language?

I know Haskell, and prefer it immensely to any other language. I am reluctant to write a full application in a pure logic language like Mercury, but I will if need be.