[bug] UVs serialization broken (superfluous edges) when using .obj

15 Dec
2023
15 Dec
'23
2:09 p.m.
Hi, As the title suggests. Tried with ready builds for 10.0 as well as compiled 11.0. I do not have access to GitLab, otherwise I would have posted there. The situation occurs both for quad (which are auto triangulated since I am using TriMesh) and tri meshes, for mesh of any kind of complexity, when using .obj as input (for instance monkey Suzanne from Blender), and when parametrized with OpenMesh::IO::Options::VertexTexCoord. Thank you in advance
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mandasartur@gmail.com