---------- Forwarded message ---------
From: Alex Syniakov <innochenti@gmail.com>
Date: Tue, Apr 9, 2019 at 10:39 AM
Subject: Re: delete_vertex issue
To: <moebius@informatik.rwth-aachen.de>
please see a minimal example for reproducing crash:
#include <OpenMesh/Tools/Subdivider/Uniform/LoopT.hh>#include <OpenMesh/Tools/Subdivider/Uniform/Sqrt3T.hh>#include <OpenMesh/Tools/Subdivider/Uniform/Sqrt3InterpolatingSubdividerLabsikGreinerT.hh>#include <OpenMesh/Tools/Subdivider/Uniform/ModifiedButterFlyT.hh>#include <OpenMesh/Tools/Subdivider/Uniform/LongestEdgeT.hh>
void crash() {OpenMesh::TriMesh_ArrayKernelT<> mesh;mesh.request_face_normals();mesh.request_vertex_normals();
mesh.request_vertex_colors();mesh.request_edge_colors();mesh.request_face_colors();
mesh.request_vertex_status();mesh.request_halfedge_status();mesh.request_edge_status();mesh.request_face_status();
OpenMesh::VertexHandle vhandle[8];
vhandle[0] = mesh.add_vertex(OpenMesh::TriMesh_ArrayKernelT<>::Point(-1, -1, 1));vhandle[1] = mesh.add_vertex(OpenMesh::TriMesh_ArrayKernelT<>::Point(1, -1, 1));vhandle[2] = mesh.add_vertex(OpenMesh::TriMesh_ArrayKernelT<>::Point(1, 1, 1));vhandle[3] = mesh.add_vertex(OpenMesh::TriMesh_ArrayKernelT<>::Point(-1, 1, 1));vhandle[4] = mesh.add_vertex(OpenMesh::TriMesh_ArrayKernelT<>::Point(-1, -1, -1));vhandle[5] = mesh.add_vertex(OpenMesh::TriMesh_ArrayKernelT<>::Point(1, -1, -1));vhandle[6] = mesh.add_vertex(OpenMesh::TriMesh_ArrayKernelT<>::Point(1, 1, -1));vhandle[7] = mesh.add_vertex(OpenMesh::TriMesh_ArrayKernelT<>::Point(-1, 1, -1));
std::vector<OpenMesh::VertexHandle> face_vhandles;
face_vhandles.clear();face_vhandles.push_back(vhandle[0]);face_vhandles.push_back(vhandle[1]);face_vhandles.push_back(vhandle[2]);face_vhandles.push_back(vhandle[3]);mesh.add_face(face_vhandles);
face_vhandles.clear();face_vhandles.push_back(vhandle[7]);face_vhandles.push_back(vhandle[6]);face_vhandles.push_back(vhandle[5]);face_vhandles.push_back(vhandle[4]);mesh.add_face(face_vhandles);
face_vhandles.clear();face_vhandles.push_back(vhandle[1]);face_vhandles.push_back(vhandle[0]);face_vhandles.push_back(vhandle[4]);face_vhandles.push_back(vhandle[5]);mesh.add_face(face_vhandles);
face_vhandles.clear();face_vhandles.push_back(vhandle[2]);face_vhandles.push_back(vhandle[1]);face_vhandles.push_back(vhandle[5]);face_vhandles.push_back(vhandle[6]);mesh.add_face(face_vhandles);
face_vhandles.clear();face_vhandles.push_back(vhandle[3]);face_vhandles.push_back(vhandle[2]);face_vhandles.push_back(vhandle[6]);face_vhandles.push_back(vhandle[7]);mesh.add_face(face_vhandles);
face_vhandles.clear();face_vhandles.push_back(vhandle[0]);face_vhandles.push_back(vhandle[3]);face_vhandles.push_back(vhandle[7]);face_vhandles.push_back(vhandle[4]);mesh.add_face(face_vhandles);
mesh.delete_vertex(vhandle[0]);mesh.garbage_collection();
OpenMesh::Subdivider::Uniform::LoopT<OpenMesh::TriMesh_ArrayKernelT<>, double> subdivider;subdivider.attach(mesh);subdivider(mesh, 1, true); //CRASHsubdivider.detach();}
On Tue, Apr 9, 2019 at 2:06 AM Alex Syniakov <innochenti@gmail.com> wrote:
Hello,
I don't know how to file a bug, but the next steps always repro for me in OpenFlipper and OpenMesh:1. delete vertex in mesh (box for example)2. click subdivide=> Crash
Thanks,Alex
--
Thanks,Alex
--
Thanks,Alex
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