problem with signal updatedObject(int, UpdateType)

Hi, I've tried using: emit updatedObject(-1, UPDATE_ALL) after performing an operation that updates a number of objects within in the scene. The documentation implies that this should call updatedObject for all objects, it doesn't seem to work. I'm currently using OpenFlipper 1.2, but I don't see a mention of this in the changelog for 1.3. Regards, David Lane

Hi, this seems to be a bug. I attached a small patch, that should reenable this feature. But you should use the -1 with care, as in scenes with a lot of objects, it get's really expensive. If you know which objects changed, you should always call the update with these objects only. Please try if it works as expected. Best, Jan Möbius On 23.07.2012 23:02, David Lane wrote:
Hi,
I've tried using:
emit updatedObject(-1, UPDATE_ALL)
after performing an operation that updates a number of objects within in the scene.
The documentation implies that this should call updatedObject for all objects, it doesn't seem to work. I'm currently using OpenFlipper 1.2, but I don't see a mention of this in the changelog for 1.3.
Regards,
David Lane
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-- Dipl.Inform. Jan Möbius Department of Computer Science VIII Aachen University of Technology (RWTH) Ahornstrasse 55, 52074 Aachen, Germany Phone ++49 (0)241 80-21817 Fax ++49 (0)241 80-22899 mailto:moebius@cs.rwth-aachen.de http://www.rwth-graphics.de
participants (2)
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David Lane
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Jan Möbius