Dear list, I have only recently discovered OpenFlipper, and I really like it from my first experience. Thanks for providing such a nice software (and framework). I'm currently writing a first plugin and have come to a point where I don't know how to advance. More specifically, I have written a plugin that computes a parameterization of a TriMesh. Once finished, I've used mesh->request_vertex_texcoords2D() and have subsequently assigned the coordinates to all vertices. However, there seems to be something else I have to do, as the texture coordinates do not appear in the "Texture properties" popup. Only if a mesh already had texture coordinates before, does an entry "Original Per Vertex Texture Coords" field appear. Unfortunately I found no other plugins where I could learn what to do, or maybe I missed them, in which case I would be grateful for a hint. It would be great if I could automatically switch to a checkerboard visualization of the parameterization, if that is possible. Greetings André
Hi, please take a look at the gauss or mean curvature plugin. They generate texture coordinates as well. The workflow is that you create an additional property and write the texture coordinates into that property. Than you can use the texture interface to tell OpenFlipper about your coordinates and the used texture. The reason for this is that several plugins generate texture coordinates. To avoid collisions, OF uses the coordinates from separate properties. Best, Jan On 12.09.2013 18:59, Andre Gemuend wrote:
Dear list,
I have only recently discovered OpenFlipper, and I really like it from my first experience. Thanks for providing such a nice software (and framework).
I'm currently writing a first plugin and have come to a point where I don't know how to advance. More specifically, I have written a plugin that computes a parameterization of a TriMesh. Once finished, I've used mesh->request_vertex_texcoords2D() and have subsequently assigned the coordinates to all vertices. However, there seems to be something else I have to do, as the texture coordinates do not appear in the "Texture properties" popup. Only if a mesh already had texture coordinates before, does an entry "Original Per Vertex Texture Coords" field appear.
Unfortunately I found no other plugins where I could learn what to do, or maybe I missed them, in which case I would be grateful for a hint. It would be great if I could automatically switch to a checkerboard visualization of the parameterization, if that is possible.
Greetings André _______________________________________________ Openflipper mailing list Openflipper@lists.rwth-aachen.de http://mailman.rwth-aachen.de/mailman/listinfo/openflipper
-- Dipl.Inform. Jan Möbius Department of Computer Science VIII Aachen University of Technology (RWTH) Ahornstrasse 55, 52074 Aachen, Germany Phone ++49 (0)241 80-21802 Fax ++49 (0)241 80-22899 mailto:moebius@cs.rwth-aachen.de http://www.rwth-graphics.de
participants (2)
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Andre Gemuend
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Jan Möbius