23 Jun
2012
23 Jun
'12
11:43 a.m.
The two methods, updateFromLocal & updateFromGlobal are stated to propagate the changes in coordinate system and also able to keep intact child nodes. They are both protected and as far as I am aware can't be directly called via something along these lines, Pose* pose...; int currentJointId.... ; pose->updateFromLocal(currentJointId) ; Searching through the openflipper project in visual studio, I can't see anywhere these methods are called. I presume when I make alternations to various poses I need to call some method, which will ultimately call these methods in order to perform the update of the various joints in a skeleton. Any help much appreciated, Adam