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* Einladung
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* Informatik-Oberseminar
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Zeit: Freitag, 26. August 2022, 13.00 Uhr
Der öffentliche Vortrag findet hybrid statt:
Referent: Janosch Fuchs M.Sc.
Lehrstuhl Informatik 1
Thema: Graph Exploration with Advice (and Online Crossing
Minimization)
Abstract:
Online problems reveal their input instance piece
by piece and require an irrevocable decision each time a new piece
is revealed. This scenario models critical applications where a
decision, once it is made, cannot be changed afterwards and also
influences future decisions. Like for classical offline problems,
it is common to make a worst-case analysis to give a guarantee on
the performance of an online algorithm. A worst-case analysis is
achieved by assuming that a malicious adversary, knowing the
behavior of the online algorithm, creates the input. Due to the
nature of uncertainty online algorithms rarely compute an optimal
solution. Thus, their performance is measured in terms of the
competitive ratio, which compares the solution computed by the
online algorithm to the optimal solution achievable when the whole
instance is known beforehand.
To measure the impact of the missing knowledge
about the future the classical online setting was extended with a
helpful oracle providing information about the future input. The
online algorithm receives the information by accessing a tape
containing a binary bit string. The number of bits that the
algorithm reads during its computation is called its advice
complexity. Bounds on the advice complexity of an online algorithm
that optimally solves an online problem show how much information
about the future is needed to avoid any mistake. An obvious upper
bound for the advice complexity of all online problems is the size
of the binary encoding of the input instance or the optimal
solution. But most of the time it is possible to derive better
bounds by encoding only critical decisions which then reveals the
core difficulty of an online problem. Thus, the advice complexity
strongly correlates to the difficulty of an online problem and it
can be used to measure the difficulty of different online
problems.
In the main part, we analyze the advice complexity
of the graph exploration problem. Here, an algorithm has to move
an agent through a graph from vertex to vertex using the edges
such that the agent traverses the cheapest or shortest tour that
visits every vertex at least once. The algorithm does not know the
graph beforehand and each time the agent is located at a new
vertex the reachable neighborhood is revealed together with the
cost to reach them from the current location. Already seen or
visited vertices are recognizable. Due to the already known tight
upper bound of n\log(n) for the advice complexity of the graph
exploration problem on dense graphs, we focus on sparse graphs. We
show that a linear amount of advice is sufficient and also
necessary to solve the graph exploration problem on directed and
undirected graphs.
Es laden ein: die Dozentinnen und Dozenten der Informatik